Orca Modpack Wiki

Smarter Mobs (AI Overhaul) Wiki

A modpack that aims to make mobs smarter using several mods

Smarter Mobs (AI Overhaul) modpack page

Downloads
1.4K
Mod loaders
forge
Minecraft versions
1.20.1
Categories
adventure, challenging, combat

Smarter Mobs (AI Overhaul) screenshots

Village siege aftermath
Village siege aftermath
Creepers that emit these particles are a walking disaster
Creepers that emit these particles are a walking disaster
Smarter Mobs (AI Overhaul) screenshot
Creeper launching itself like a firework
Creeper launching itself like a firework
Creepers breaking in to let other mobs through
Creepers breaking in to let other mobs through
Aftermath
Aftermath
Spiders breaking windows and infiltrating
Spiders breaking windows and infiltrating
Aftermath 2
Aftermath 2

About this modpack

This modpack aims to provide the user with an extremely hard-ish vanilla Minecraft experience. Prepare to die a lot, keep inventory is advised.

General AI overview (not all is said here)

  • Zombies investigate and cooperate, they break into homes, caves, and any place that isn't heavily fortified.
  • Skeletons shoot efficiently, shuffle, and know when to flee. They can also leap at you.
  • Creepers can naturally spawn charged, and can breach. They act like tnt, once one ignites, others will follow if hit by the initial explosion. (this can cause chain reactions). They can also spawn as deadly and can leap.
  • Spiders can trap players, spawn cobwebs, and can carry mobs as jockeys, including creepers. They also try finding holes to get to you.
  • Endermen can teleport you and can possibly disarm you, so make sure to bring extra weapons incase you get disarmed and can't find your weapon (or just use a water bucket).
  • A few mobs have a chance to spawn flying mounts (phantoms) and water mounts (guardians) in which they can ride. The chances of mob riding is increased in general.
  • As the days pass, the more and more the mobs get stronger (difficulty scaling can be disabled in the config of improved mobs folder).
  • The enderdragon fight is much harder, consisting of several attacks and phases. You can disable the mod _True Ending: Ender Dragon Overhaul_ if you think this part is unnecessary.
  • There are much more features that I did not explain yet! So play the modpack to see more features.

Environment overview

  • Burnt mod: A fire overhaul, way more destructive than vanilla fire.
  • You can turn these off if you do not like them.

Visual overview (mods)

  • Visuality
  • Particular
  • You can turn these off if you do not like them.

Resource Packs

  • Torturable Healthbars

!Resource Pack

  • These are all optional but are recommended!!

Misc (Mobs)

  • Tiny Foes: Adds more baby variants to hostile mobs. Watch out for them as their hitboxes are small and they are fast.

Tips:

  • Constantly move from place to place, staying in once place is never safe.
  • Build a heavily fortified base safe from phantoms and spiders. I recommend building moats or roofs phantom proof.
  • Gather resources quickly, the first night is always the hardest.
  • If you sense mobs are watching you and are coming to you, trust your gut! They sense you, sometimes even through walls.
  • Never build anything out of glass unless you know for sure it's safe.
  • Your number one priority is to make a shield, it's always better before armor.
  • If you are low on resources on the first night, do not hide in a ditch. Just run. They will always find you.
  • Or... just sleep.

Main mods used (configs were heavily edited by me):

!The main mods that make up the modpack: Enhanced AI, Improved Mobs, Zombie Awareness, Enhanced Hordes

Mob properties and AI can be edited in the config file! Look for "enhanced ai," "improved mobs," and "zombieawareness."

**BEWARE OF LAG!!!!!! But it usually isn't a problem as it's quite optimized, multiplayer has been tested and it works alright.

May or may not work with essential or e4mc.

Modpack wiki coverage

Orca uses the project's published metadata and version files as the source of truth. Item, block, mob, recipe, structure, dimension, GUI, and mechanic pages are added after their included mod files are extracted and attributed.

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