Orca Modpack Wiki

The Vanilla Experience | TVE Wiki

馃尦 A light custom-coded 26.2 vanilla+ modpack which is interchangeable with an unmodded save.

The Vanilla Experience | TVE modpack page

Downloads
49.6K
Mod loaders
forge, fabric
Minecraft versions
26.2, 26.1.1, 26.1, 1.21.11, 1.21.10, 1.21.9, 1.21.8, 1.21.7, 1.21.6, 1.21.5, 1.21.4, 1.21.3
Categories
adventure, lightweight

The Vanilla Experience | TVE screenshots

The Vanilla Experience | TVE screenshot
The Vanilla Experience | TVE screenshot
The Vanilla Experience | TVE screenshot
The Vanilla Experience | TVE screenshot
The Vanilla Experience | TVE screenshot
The Vanilla Experience | TVE screenshot
The Vanilla Experience | TVE screenshot
The Vanilla Experience | TVE screenshot

About this modpack

<p><a href="https://serilum.com/" target="blank"><img src="https://cdn.serilum.com/description/header/modpack.png" alt="A Serilum Modpack. Made with love. Lots of active mods for Fabric, Forge and Neo!" width="838" height="400"></a></p><p><a href="https://curseforge.com/members/serilum/projects" target="blank"><img src="https://wsrv.nl/?url=https://workflow.serilum.com/badges/svg/curseforge.svg&w=400" alt="CurseForge" width="200"></a> <a href="https://modrinth.com/user/Serilum" target="blank"><img src="https://wsrv.nl/?url=https://workflow.serilum.com/badges/svg/modrinth.svg&w=400" alt="Modrinth" width="200"></a> <a href="https://patreon.com/serilum" target="blank"><img src="https://wsrv.nl/?url=https://workflow.serilum.com/badges/svg/patreon.svg&w=400" alt="Patreon" width="200"></a> <a href="https://youtube.com/@serilum" target="_blank"><img src="https://wsrv.nl/?url=https://workflow.serilum.com/badges/svg/youtube.svg&w=400" alt="YouTube" width="200"></a></p><h2><br><img src="https://wsrv.nl/?url=https://cdn.serilum.com/description/nameplate/about-the-modpack.svg&w=1676" alt="About the modpack" width="838" height="64"></h2><p><span>The Vanilla Experience is a light custom-coded modpack which is interchangeable with the vanilla game. Existing save files can be used and will continue to work when all mods have been removed. Containing mostly minor and some major tweaks, while staying true to the vanilla game experience.<br><br>A server can be created by just copying all mods into the server mods folder. Client-side-only mods will be disabled on launch without errors. There are also server files and steps inside <em>how-to-install-server.txt</em> available. Alternatively use the BisectHosting banner at the top for an automatic install.<br><br>The modpack contains 148 of Serilum's mods and the library Collective. The entire list can be found at the bottom of the page, feel free to pick and choose to supplement your current packs.</span><br><strong><br><br><br></strong></p><h2><br><img src="https://wsrv.nl/?url=https://cdn.serilum.com/description/nameplate/requirements.svg&w=1676" alt="Requirements" width="838" height="64"></h2><p><img src="https://wsrv.nl/?url=https://cdn.serilum.com/description/badges/ram/min-3gb.svg&w=400" width="200" height="49"> <img src="https://wsrv.nl/?url=https://cdn.serilum.com/description/badges/ram/max-8gb.svg&w=400" width="200" height="49"><br><br>Since TVE stays true to vanilla Minecraft, it's fairly light on memory. In Singleplayer, 3GB of allocated RAM is generally more than enough for smooth performance. If you're hosting or playing with several players, the maximum 8GB should comfortably cover it.</p><h2><br><br><br><br><img src="https://wsrv.nl/?url=https://cdn.serilum.com/description/nameplate/showcase.svg&w=1676" alt="showcase" width="838" height="64"></h2><p><span><strong><em><br></em><img src="https://cdn.serilum.com/projects/the-vanilla-experience-modpack/a.png" alt="The Vanilla Experience in-game main menu" width="960" height="540"><br><br><img src="https://cdn.serilum.com/projects/the-vanilla-experience-modpack/b.png" alt="Every mob has a chance to drop its head on death. Can you collect all of them?" width="838" height="354"></strong></span><img src="https://cdn.serilum.com/projects/the-vanilla-experience-modpack/c.png" alt="Brown mooshrooms will spawn naturally alongside red mooshrooms in a mushroom biome. The campfire gives players and passive mobs the regeneration effect, and disables hostile mob spawns around." width="838" height="566"><img src="https://cdn.serilum.com/projects/the-vanilla-experience-modpack/d.png" alt="The Killer Rabbit has a chance of being born from two normal rabbits and can be tamed with a golden carrot. Bottles o' enchanting can be created from a player's xp by sneak+right-clicking an empty bottle." width="838" height="504"><img src="https://cdn.serilum.com/projects/the-vanilla-experience-modpack/e.png" alt="Edibles: These ingredients give short potion effects!" width="838" height="391"><img src="https://cdn.serilum.com/projects/the-vanilla-experience-modpack/f.png" alt="Create custom areas with signs!" width="838" height="422"><img src="https://cdn.serilum.com/projects/the-vanilla-experience-modpack/g.png" alt="A Compass and Clock shows up in the GUI when they are held in the inventory." width="838" height="162"><img src="https://cdn.serilum.com/projects/the-vanilla-experience-modpack/h.png" alt="Villager trades will never lock up, making them always available and allowing infinite trading. The totem of undying works anywhere in the inventory, you no longer have to hold it." width="838" height="504"><img src="https://cdn.serilum.com/projects/the-vanilla-experience-modpack/i.png" alt="Chop down trees instantly by holding the crouch button. The sapling will automatically be replaced. This will quickly make you hungry though!" width="838" height="890"><img src="https://cdn.serilum.com/projects/the-vanilla-experience-modpack/j.png" alt="It is possible to create 1x2, 1x3 and 2x2 nether portals. All nether portals will slowly spread nether blocks into the overworld." width="838" height="585"><img src="https://cdn.serilum.com/projects/the-vanilla-experience-modpack/k.png" alt="You can stop the rain in survival mode with the following ritual: Place at least 4 cauldrons around a log and set the log on fire with a flint &amp; steel. There will be an explosion, the cauldrons will be filled with water, and the rain will stop." width="838" height="586"><img src="https://cdn.serilum.com/projects/the-vanilla-experience-modpack/l.png" alt="You can set your spawn point inside any preferred campfire, works for all dimensions. Receive a short fire resistance effect on respawn." width="838" height="890"><br><img src="https://cdn.serilum.com/projects/the-vanilla-experience-modpack/z.png" alt="And much more! See the full list below." width="838" height="101"><br><br><br><br></p><h2><br><img src="https://wsrv.nl/?url=https://cdn.serilum.com/description/nameplate/mods-n-features.svg&w=1676" alt="Mods &amp; Features" width="838" height="64"></h2><details><summary>Show Spoiler</summary><table> <tbody> <tr> <td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td> <td></td> <td></td> </tr>

<tr> <td><img src="https://workflow.serilum.com/web/logo/64/advancement-screenshot.png"></td> <td><a href="https://modrinth.com/mod/advancement-screenshot" target="blank">Advancement Screenshot</a></td> <td>Takes a screenshot every time an advancement is achieved. Document your progress!</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/all-loot-drops.png"></td> <td><a href="https://modrinth.com/mod/all-loot-drops" target="blank">All Loot Drops</a></td> <td>Living entities drop all their possible loot in a configurable amount, looting enchant supported.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/alternative-world-save-location.png"></td> <td><a href="https://modrinth.com/mod/alternative-world-save-location" target="blank">Alternative World Save Location</a></td> <td>Allows changing the default save file path of Minecraft worlds to outside instance scopes.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/always-a-wither-skull.png"></td> <td><a href="https://modrinth.com/mod/always-a-wither-skull" target="blank">Always a Wither Skull</a></td> <td>Makes wither skeletons always drop their skull on death.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/anvil-restoration.gif"></td> <td><a href="https://modrinth.com/mod/anvil-restoration" target="blank">Anvil Restoration</a></td> <td>Repair placed anvils with iron ingots and damage them with obsidian.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/april-fools.png"></td> <td><a href="https://modrinth.com/mod/april-fools" target="blank">April Fools</a></td> <td>Enables various silly and funny configurable features on April Fools' day!</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/areas.png"></td> <td><a href="https://modrinth.com/mod/areas" target="blank">Areas</a></td> <td>Create custom named regions/towns/zones with a radius using signs, with join/leave messages via GUI.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/automatic-doors.png"></td> <td><a href="https://modrinth.com/mod/automatic-doors" target="blank">Automatic Doors</a></td> <td>Automatically opens doors around the player and closes them with a configurable delay.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/bareback-horse-riding.png"></td> <td><a href="https://modrinth.com/mod/bareback-horse-riding" target="blank">Bareback Horse Riding</a></td> <td>Allows riding horses without a saddle with tweaked game mechanics.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/beautified-chat-client.png"></td> <td><a href="https://modrinth.com/mod/beautified-chat-client" target="blank">Beautified Chat [Client]</a></td> <td>A highly configurable mod to change the chat style and colour on the client.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/better-beacon-placement.gif"></td> <td><a href="https://modrinth.com/mod/better-beacon-placement" target="blank">Better Beacon Placement</a></td> <td>Easily place beacon bases by right-clicking the beacons with mineral blocks.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/better-conduit-placement.png"></td> <td><a href="https://modrinth.com/mod/better-conduit-placement" target="blank">Better Conduit Placement</a></td> <td>Place conduits in front, makes placing conduit prismarine blocks easier and other tweaks.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/better-spawner-control.png"></td> <td><a href="https://modrinth.com/mod/better-spawner-control" target="blank">Better Spawner Control</a></td> <td>Disables mob spawners whenever they are surrounded by 5 torches.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/bigger-sponge-absorption-radius.png"></td> <td><a href="https://modrinth.com/mod/bigger-sponge-absorption-radius" target="blank">Bigger Sponge Absorption Radius</a></td> <td>Each extra sponge block placed next to one another increases the water absorption radius.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/bogged-spawn.png"></td> <td><a href="https://modrinth.com/mod/bogged-spawn" target="blank">Bogged Spawn</a></td> <td>Adds a chance for bogged to spawn naturally everywhere in place of a skeleton.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/bottle-your-xp.png"></td> <td><a href="https://modrinth.com/mod/bottle-your-xp" target="blank">Bottle Your Xp</a></td> <td>Allows the creation of experience bottles (bottles o' enchanting) from your own gathered xp.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/bottled-air.png"></td> <td><a href="https://modrinth.com/mod/bottled-air" target="blank">Bottled Air</a></td> <td>Allows players to breathe in empty glass bottles under water for more oxygen.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/bouncier-beds.gif"></td> <td><a href="https://modrinth.com/mod/bouncier-beds" target="blank">Bouncier Beds</a></td> <td>Makes players bounce configurably higher on beds and prevents fall damage on them.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/breedable-killer-rabbit.png"></td> <td><a href="https://modrinth.com/mod/breedable-killer-rabbit" target="blank">Breedable Killer Rabbit</a></td> <td>Makes the killer rabbit/bunny tamable and available by breeding.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/breeze-spawn.png"></td> <td><a href="https://modrinth.com/mod/breeze-spawn" target="blank">Breeze Spawn</a></td> <td>Adds a chance for breezes to spawn naturally everywhere in place of a blaze.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/campfire-spawn-and-tweaks.gif"></td> <td><a href="https://modrinth.com/mod/campfire-spawn-and-tweaks" target="blank">Campfire Spawn and Tweaks</a></td> <td>Respawn interdimensionally with short fire resistance inside a preferred campfire with altered block mechanics. Place unlit, lighting it will create a home camp spawn point. Remove waterlogging.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/cave-spider-spawn.png"></td> <td><a href="https://modrinth.com/mod/cave-spider-spawn" target="blank">Cave Spider Spawn</a></td> <td>Adds a chance for cave spiders to spawn naturally underground instead of a spider.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/chorus-fruit-drops-nearby.png"></td> <td><a href="https://modrinth.com/mod/chorus-fruit-drops-nearby" target="blank">Chorus Fruit Drops Nearby</a></td> <td>When breaking chorus plants, all chorus fruit will drop at the base position.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/collective.png"></td> <td><a href="https://modrinth.com/mod/collective" target="blank">Collective</a></td> <td>Collective is a shared library with common code for all of Serilum's mods.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/compact-help-command.png"></td> <td><a href="https://modrinth.com/mod/compact-help-command" target="blank">Compact Help Command</a></td> <td>Modifies the /help command to show all information, be colourful and have multiple pages.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/conduits-prevent-drowned.png"></td> <td><a href="https://modrinth.com/mod/conduits-prevent-drowned" target="blank">Conduits Prevent Drowned</a></td> <td>Disables drowned zombie spawns around the player when the conduit effect is active.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/configurable-despawn-timer.gif"></td> <td><a href="https://modrinth.com/mod/configurable-despawn-timer" target="blank">Configurable Despawn Timer</a></td> <td>Allows items and experience orbs to remain longer, shorter or infinitely on the ground.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/crying-ghasts.png"></td> <td><a href="https://modrinth.com/mod/crying-ghasts" target="blank">Crying Ghasts</a></td> <td>Ghasts drop their tears periodically when a player is close, allowing sustainable farming.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/crying-portals.png"></td> <td><a href="https://modrinth.com/mod/crying-portals" target="blank">Crying Portals</a></td> <td>Allows the creation of nether portals with crying obsidian blocks.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/current-game-music-track.gif"></td> <td><a href="https://modrinth.com/mod/current-game-music-track" target="blank">Current Game Music Track</a></td> <td>Temporarily show the song title of what's currently playing via the GUI.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/cycle-paintings.gif"></td> <td><a href="https://modrinth.com/mod/cycle-paintings" target="blank">Cycle Paintings</a></td> <td>Easily cycle through placed paintings by right-clicking them with another painting in hand.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/death-backup.png"></td> <td><a href="https://modrinth.com/mod/death-backup" target="blank">Death Backup</a></td> <td>Creates back-ups of player inventories before death, which can be loaded via commands.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/despawning-eggs-hatch.png"></td> <td><a href="https://modrinth.com/mod/despawning-eggs-hatch" target="blank">Despawning Eggs Hatch</a></td> <td>Chicken eggs on hay blocks hatch safely into chicks just before they despawn.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/dismount-entity.png"></td> <td><a href="https://modrinth.com/mod/dismount-entity" target="blank">Dismount Entity</a></td> <td>Allows players to dismount/remove/exit entities/mobs from mounted entities without breaking them.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/double-doors.png"></td> <td><a href="https://modrinth.com/mod/double-doors" target="blank">Double Doors</a></td> <td>Multiple identical double doors, trapdoors and fence gates can be opened simultaneously.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/dragon-drops-elytra.png"></td> <td><a href="https://modrinth.com/mod/dragon-drops-elytra" target="blank">Dragon Drops Elytra</a></td> <td>A minimalistic mod that makes the Ender Dragon drop an elytra on death.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/easy-elevators.png"></td> <td><a href="https://modrinth.com/mod/easy-elevators" target="blank">Easy Elevators</a></td> <td>Easily go up and down fast via multiblock elevators! Highly configurable, using existing resources.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/easy-elytra-takeoff.png"></td> <td><a href="https://modrinth.com/mod/easy-elytra-takeoff" target="blank">Easy Elytra Takeoff</a></td> <td>Allows easy takeoff by elytra/colytra with a firework from the ground without jumping.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/edibles.png"></td> <td><a href="https://modrinth.com/mod/edibles" target="blank">Edibles</a></td> <td>Makes lots of ingredients edible, after which the player receives a short status effect. Allows eating blaze powder, glowstone dust, magma cream, sugar, ghast tear, phantom membrane and rabbit's foot.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/enchanting-commands.png"></td> <td><a href="https://modrinth.com/mod/enchanting-commands" target="blank">Enchanting Commands</a></td> <td>Easy creation of (modded) enchanted items via commands with levels above the default limit.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/enchantment-level-cap-indicator.png"></td> <td><a href="https://modrinth.com/mod/enchantment-level-cap-indicator" target="blank">Enchantment Level Cap Indicator</a></td> <td>Displays a symbol next to enchanted item tooltips when they reach their max level.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/end-portal-recipe.png"></td> <td><a href="https://modrinth.com/mod/end-portal-recipe" target="blank">End Portal Recipe</a></td> <td>Makes the end portal craftable, movable and available in survival plus other tweaks.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/eroding-stone-entities.gif"></td> <td><a href="https://modrinth.com/mod/eroding-stone-entities" target="blank">Eroding Stone Entities</a></td> <td>Stone-type block entities left in flowing water turn into clay and sand.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/extended-bone-meal.png"></td> <td><a href="https://modrinth.com/mod/extended-bone-meal" target="blank">Extended Bone Meal</a></td> <td>Extends bonemeal behaviour. Instant grow with sneak, grow netherwart+cacti+sugarcane and other tweaks.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/extract-poison.png"></td> <td><a href="https://modrinth.com/mod/extract-poison" target="blank">Extract Poison</a></td> <td>Extract poison from cave spiders, pufferfish and bees with an empty glass bottle.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/fall-through-slime.png"></td> <td><a href="https://modrinth.com/mod/fall-through-slime" target="blank">Fall Through Slime</a></td> <td>Slime blocks no longer support your weight when idle, and you'll slowly fall through.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/faster-crouching.gif"></td> <td><a href="https://modrinth.com/mod/faster-crouching" target="blank">Faster Crouching</a></td> <td>Sprint and walk while crouching/sneaking at the speed of as if you weren't.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/fire-spread-tweaks.png"></td> <td><a href="https://modrinth.com/mod/fire-spread-tweaks" target="blank">Fire Spread Tweaks</a></td> <td>Disables the default firespread and makes fire go out after a configurable delay.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/first-join-message.png"></td> <td><a href="https://modrinth.com/mod/first-join-message" target="blank">First Join Message</a></td> <td>Sends players who join a world for the first time a configurable message.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/fish-on-the-line.png"></td> <td><a href="https://modrinth.com/mod/fish-on-the-line" target="blank">Fish On The Line</a></td> <td>Rings a bell held in the offhand when something's on the line while fishing.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/fixed-anvil-repair-cost.png"></td> <td><a href="https://modrinth.com/mod/fixed-anvil-repair-cost" target="blank">Fixed Anvil Repair Cost</a></td> <td>Patches the anvil to set the default level cost, material cost and percentage repaired.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/flower-mimics.gif"></td> <td><a href="https://modrinth.com/mod/flower-mimics" target="blank">Flower Mimics</a></td> <td>SpookyJam 2023: Be careful around flowers at night.. they might transform into monsters!</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/followers-teleport-too.png"></td> <td><a href="https://modrinth.com/mod/followers-teleport-too" target="blank">Followers Teleport Too</a></td> <td>Whenever a player is teleported via a command, pets will be teleported alongside them.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/furnace-recycle.gif"></td> <td><a href="https://modrinth.com/mod/furnace-recycle" target="blank">Furnace Recycle</a></td> <td>All metal-containing items are recyclable in a furnace and return raw materials.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/giant-spawn.png"></td> <td><a href="https://modrinth.com/mod/giant-spawn" target="blank">Giant Spawn</a></td> <td>Allows giants to spawn naturally with custom AI (based on zombies) and other tweaks.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/global-narration-toggle.png"></td> <td><a href="https://modrinth.com/mod/global-narration-toggle" target="blank">Global Narration Toggle</a></td> <td>Makes the narrator setting global automatically, across instances. Turns the screen off and on.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/grabby-mobs.gif"></td> <td><a href="https://modrinth.com/mod/grabby-mobs" target="blank">Grabby Mobs</a></td> <td>Allows all mobs which can carry equipment to pick up items from the floor.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/grass-seeds.png"></td> <td><a href="https://modrinth.com/mod/grass-seeds" target="blank">Grass Seeds</a></td> <td>Allows players to use normal seeds to transform dirt into (tall) grass.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/grindstone-sharper-tools.png"></td> <td><a href="https://modrinth.com/mod/grindstone-sharper-tools" target="blank">Grindstone Sharper Tools</a></td> <td>The grindstone (wet stone) can temporarily increase the damage of tools used on it.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/gui-clock.png"></td> <td><a href="https://modrinth.com/mod/gui-clock" target="blank">GUI Clock</a></td> <td>Shows the time/days played in the GUI/HUD with a clock in the inventory.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/gui-compass.png"></td> <td><a href="https://modrinth.com/mod/gui-compass" target="blank">GUI Compass</a></td> <td>Shows direction and coordinates in the GUI/HUD with a compass in the inventory.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/gui-effect-timer.png"></td> <td><a href="https://modrinth.com/mod/gui-effect-timer" target="blank">GUI Effect Timer</a></td> <td>Displays time remaining text inside the mob effect badge on the screen.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/gui-followers.png"></td> <td><a href="https://modrinth.com/mod/gui-followers" target="blank">GUI Followers</a></td> <td>Shows a list in the GUI/HUD of all tamed non-sitting followers around.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/hand-over-your-items.png"></td> <td><a href="https://modrinth.com/mod/hand-over-your-items" target="blank">Hand Over Your Items</a></td> <td>Adds to ability for in-game players to give each other itemstacks without dropping/tossing them.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/healing-campfire.png"></td> <td><a href="https://modrinth.com/mod/healing-campfire" target="blank">Healing Campfire</a></td> <td>Creates an area around the (soul) campfire where players and passive mobs receive regeneration.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/hide-hands.gif"></td> <td><a href="https://modrinth.com/mod/hide-hands" target="blank">Hide Hands</a></td> <td>Hide your offhand and/or main hand in first person, optionally while holding specific items like a torch, totem of undying or a shield.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/hoe-tweaks.png"></td> <td><a href="https://modrinth.com/mod/hoe-tweaks" target="blank">Hoe Tweaks</a></td> <td>Faster crop block breaking, increased hoe radius and the ability to un-till soil.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/husk-spawn.png"></td> <td><a href="https://modrinth.com/mod/husk-spawn" target="blank">Husk Spawn</a></td> <td>Adds a chance for husks to spawn naturally everywhere in place of a zombie.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/ice-prevents-crop-growth.png"></td> <td><a href="https://modrinth.com/mod/ice-prevents-crop-growth" target="blank">Ice Prevents Crop Growth</a></td> <td>Crops growing with ice underneath will remain in the same stage, for design purposes.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/improved-sign-editing.png"></td> <td><a href="https://modrinth.com/mod/improved-sign-editing" target="blank">Improved Sign Editing</a></td> <td>Better sign editing functionality. Shift to the next and previous line during typing.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/infinite-trading.png"></td> <td><a href="https://modrinth.com/mod/infinite-trading" target="blank">Infinite Trading</a></td> <td>Prevents villager trades from locking up, making them always available. Trade away!</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/inventory-mending.gif"></td> <td><a href="https://modrinth.com/mod/inventory-mending" target="blank">Inventory Mending</a></td> <td>Allows mending items inside the inventory to be repaired without being equipped.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/inventory-totem.png"></td> <td><a href="https://modrinth.com/mod/inventory-totem" target="blank">Inventory Totem</a></td> <td>Makes the totem of undying effect work when it's anywhere in the inventory.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/just-mob-heads.png"></td> <td><a href="https://modrinth.com/mod/just-mob-heads" target="blank">Just Mob Heads</a></td> <td>Adds a configurable chance for mobs to drop their head, using vanilla resources only.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/just-player-heads.png"></td> <td><a href="https://modrinth.com/mod/just-player-heads" target="blank">Just Player Heads</a></td> <td>Allows the collection of player heads via command or death event.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/keep-my-soil-tilled.gif"></td> <td><a href="https://modrinth.com/mod/keep-my-soil-tilled" target="blank">Keep My Soil Tilled</a></td> <td>Keeps farmland soil tilled below a stem block (melon/pumpkin) after harvesting.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/kelp-fertilizer.gif"></td> <td><a href="https://modrinth.com/mod/kelp-fertilizer" target="blank">Kelp Fertilizer</a></td> <td>Kelp seaweed naturally filters sea water for rich nutrients. Kelp works like bone meal.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/milk-all-the-mobs.png"></td> <td><a href="https://modrinth.com/mod/milk-all-the-mobs" target="blank">Milk All The Mobs</a></td> <td>Allows sheep, llamas, pigs, donkeys, horses and mules to produce a bucket of milk.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/mineral-chance.png"></td> <td><a href="https://modrinth.com/mod/mineral-chance" target="blank">Mineral Chance</a></td> <td>Players can find minerals inside stone-type blocks when mining in the overworld and nether.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/mooshroom-spawn.png"></td> <td><a href="https://modrinth.com/mod/mooshroom-spawn" target="blank">Mooshroom Spawn</a></td> <td>Adds a chance for mooshrooms to spawn naturally everywhere in place of a cow.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/mooshroom-tweaks.png"></td> <td><a href="https://modrinth.com/mod/mooshroom-tweaks" target="blank">Mooshroom Tweaks</a></td> <td>Allows both red and brown mooshrooms to spawn naturally in their biome.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/more-zombie-villagers.png"></td> <td><a href="https://modrinth.com/mod/more-zombie-villagers" target="blank">More Zombie Villagers</a></td> <td>Allows changing the default chance a zombie spawns as the villager variant.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/move-boats.png"></td> <td><a href="https://modrinth.com/mod/move-boats" target="blank">Move Boats</a></td> <td>Allows players to easily move boats without breaking them.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/move-minecarts.png"></td> <td><a href="https://modrinth.com/mod/move-minecarts" target="blank">Move Minecarts</a></td> <td>Easily pick up and move minecarts without breaking them.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/name-tag-tweaks.png"></td> <td><a href="https://modrinth.com/mod/name-tag-tweaks" target="blank">Name Tag Tweaks</a></td> <td>Adds nametag crafting recipe, command, and named entities drop their tag on death.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/natural-charcoal.png"></td> <td><a href="https://modrinth.com/mod/natural-charcoal" target="blank">Natural Charcoal</a></td> <td>Burned out logs have a chance to generate charcoal, which are immune to fire.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/naturally-charged-creepers.png"></td> <td><a href="https://modrinth.com/mod/naturally-charged-creepers" target="blank">Naturally Charged Creepers</a></td> <td>Allows creepers to spawn charged in order to increase the game's difficulty.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/nether-portal-spread.png"></td> <td><a href="https://modrinth.com/mod/nether-portal-spread" target="blank">Nether Portal Spread</a></td> <td>Spreads (nether) blocks to the overworld around nether portals in a configurable radius.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/no-animal-tempt-delay.png"></td> <td><a href="https://modrinth.com/mod/no-animal-tempt-delay" target="blank">No Animal Tempt Delay</a></td> <td>Removes the cooldown in between trying to attract animals with their desired food.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/no-feather-trample.gif"></td> <td><a href="https://modrinth.com/mod/no-feather-trample" target="blank">No Feather Trample</a></td> <td>Prevents farmland blocks from being trampled while having Feather/Slow Falling.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/no-hostiles-around-campfire.png"></td> <td><a href="https://modrinth.com/mod/no-hostiles-around-campfire" target="blank">No Hostiles Around Campfire</a></td> <td>Prevents hostile mob spawns and burns them around the campfire in a configurable radius.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/nutritious-milk.png"></td> <td><a href="https://modrinth.com/mod/nutritious-milk" target="blank">Nutritious Milk</a></td> <td>Adds nutritious value to milk, filling up the food bar and saturation when consumed.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/omega-mute.png"></td> <td><a href="https://modrinth.com/mod/omega-mute" target="blank">Omega Mute</a></td> <td>The only mod you'll need to have full control over individual in-game sound.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/ore-harvester.png"></td> <td><a href="https://modrinth.com/mod/ore-harvester" target="blank">Ore Harvester</a></td> <td>Harvest entire ore veins instantly and drop ore items at the initial block position. An updated alternative to the vein miner / veinminer mods.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/overworld-piglins.png"></td> <td><a href="https://modrinth.com/mod/overworld-piglins" target="blank">Overworld Piglins</a></td> <td>Makes Piglins and Hoglins be able to survive in the overworld, unless they're weakened.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/paper-books.png"></td> <td><a href="https://modrinth.com/mod/paper-books" target="blank">Paper Books</a></td> <td>Allows the creation of books with 9 paper.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/passive-endermen.png"></td> <td><a href="https://modrinth.com/mod/passive-endermen" target="blank">Passive Endermen</a></td> <td>Prevent an enderman from teleporting, placing/picking up blocks (griefing) and attacking when looked at.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/passive-shield.gif"></td> <td><a href="https://modrinth.com/mod/passive-shield" target="blank">Passive Shield</a></td> <td>The shield is hidden and provides protection passively when held idle in the offhand.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/persistent-inventory-search.png"></td> <td><a href="https://modrinth.com/mod/persistent-inventory-search" target="blank">Persistent Inventory Search</a></td> <td>Makes search queries remain inside the creative inventory during tab switching and closing.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/pet-names.png"></td> <td><a href="https://modrinth.com/mod/pet-names" target="blank">Pet Names</a></td> <td>Gives tamable baby animals a pre-defined name.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/piglin-names.png"></td> <td><a href="https://modrinth.com/mod/piglin-names" target="blank">Piglin Names</a></td> <td>Gives all piglins a default or custom name to liven up the world.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/pumpkillagers-quest.gif"></td> <td><a href="https://modrinth.com/mod/pumpkillagers-quest" target="blank">Pumpkillager's Quest</a></td> <td>SpookyJam 2022: Help out the Pumpkillager! With custom encounters, rewards and a boss fight you'll get immersed in the story. Spawn him by breaking a pumpkin in this spooky scary Halloween style mod!</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/quick-paths.png"></td> <td><a href="https://modrinth.com/mod/quick-paths" target="blank">Quick Paths</a></td> <td>Create long paths instantly by setting a start and end point.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/quick-right-click.gif"></td> <td><a href="https://modrinth.com/mod/quick-right-click" target="blank">Quick Right-Click</a></td> <td>Adds a portable functionality to certain items, which allows for quick access without placement. Works with beds, crafting tables, ender chests and shulker boxes among others.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/rain-be-gone-ritual.png"></td> <td><a href="https://modrinth.com/mod/rain-be-gone-ritual" target="blank">Rain Be Gone Ritual</a></td> <td>Adds the ability to stop the rain via a multi-block structure ritual in survival.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/random-bone-meal-flowers.png"></td> <td><a href="https://modrinth.com/mod/random-bone-meal-flowers" target="blank">Random Bone Meal Flowers</a></td> <td>Randomizes the flowers spawned by bonemeal, allowing all (modded) types to spawn everywhere.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/random-sheep-colours.gif"></td> <td><a href="https://modrinth.com/mod/random-sheep-colours" target="blank">Random Sheep Colours</a></td> <td>Gives new sheep spawns a random wool/fleece color based on a configurable list.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/random-shulker-colours.png"></td> <td><a href="https://modrinth.com/mod/random-shulker-colours" target="blank">Random Shulker Colours</a></td> <td>Gives new shulker spawns a random shell color based on a configurable list.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/random-village-names.png"></td> <td><a href="https://modrinth.com/mod/random-village-names" target="blank">Random Village Names</a></td> <td>All villages receive a randomized name, shown in the GUI via the Areas mod.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/realistic-bees.gif"></td> <td><a href="https://modrinth.com/mod/realistic-bees" target="blank">Realistic Bees</a></td> <td>Tiny bees, or big! Bigger group spawns and increased hive space.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/recast.gif"></td> <td><a href="https://modrinth.com/mod/recast" target="blank">Recast</a></td> <td>Automatically re-casts the fishing rod line for a player when an item is caught.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/recipe-commands.png"></td> <td><a href="https://modrinth.com/mod/recipe-commands" target="blank">Recipe Commands</a></td> <td>Receive the pattern and ingredients of any item recipe via chat commands.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/replanting-crops.gif"></td> <td><a href="https://modrinth.com/mod/replanting-crops" target="blank">Replanting Crops</a></td> <td>Automatically replants/replaces/reseeds crops harvested with a hoe by using the drops. Works with modded drops, carrots, potatoes, beetroots, netherwart, cocoa beans and wheat.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/respawning-shulkers.png"></td> <td><a href="https://modrinth.com/mod/respawning-shulkers" target="blank">Respawning Shulkers</a></td> <td>Shulkers will respawn at their death location after a configurable delay, farm shells sustainably.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/scaffolding-drops-nearby.png"></td> <td><a href="https://modrinth.com/mod/scaffolding-drops-nearby" target="blank">Scaffolding Drops Nearby</a></td> <td>When breaking a scaffolding block, all chained blocks will drop at the block's position.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/set-world-spawn-point.png"></td> <td><a href="https://modrinth.com/mod/set-world-spawn-point" target="blank">Set World Spawn Point</a></td> <td>Allows setting an exact custom spawn point for (newly) created worlds and spawn tweaks.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/shulker-drops-two.png"></td> <td><a href="https://modrinth.com/mod/shulker-drops-two" target="blank">Shulker Drops Two</a></td> <td>Allows Shulkers to drop two or more shells and ignore their default drop chance.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/silkier-touch.png"></td> <td><a href="https://modrinth.com/mod/silkier-touch" target="blank">Silkier Touch</a></td> <td>Extends Silk Touch functionality! Dragon eggs, spawners, cake, farmland and more!</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/simple-menu.png"></td> <td><a href="https://modrinth.com/mod/simple-menu" target="blank">Simple Menu</a></td> <td>Adds some basic functionality to edit the style and buttons of Minecraft's main menu, change the window title and set a new icon. A less fancy FancyMenu alternative.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/skeleton-horse-spawn.png"></td> <td><a href="https://modrinth.com/mod/skeleton-horse-spawn" target="blank">Skeleton Horse Spawn</a></td> <td>Allows skeleton horses to spawn naturally with a skeleton riding it and other tweaks.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/sleep-sooner.png"></td> <td><a href="https://modrinth.com/mod/sleep-sooner" target="blank">Sleep Sooner</a></td> <td>Also Sleep Later! Make players go to bed at a different time.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/smaller-nether-portals.png"></td> <td><a href="https://modrinth.com/mod/smaller-nether-portals" target="blank">Smaller Nether Portals</a></td> <td>Allows the creation of smaller nether portals, specifically 1x2, 1x3 and 2x2.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/snowballs-freeze-mobs.png"></td> <td><a href="https://modrinth.com/mod/snowballs-freeze-mobs" target="blank">Snowballs Freeze Mobs</a></td> <td>Hitting mobs with a snowball will freeze them for a configurable amount of time.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/softer-hay-bales.png"></td> <td><a href="https://modrinth.com/mod/softer-hay-bales" target="blank">Softer Hay Bales</a></td> <td>Makes hay bales negate fall damage entirely, Assassin's Creed style.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/spiders-produce-webs.png"></td> <td><a href="https://modrinth.com/mod/spiders-produce-webs" target="blank">Spiders Produce Webs</a></td> <td>Spiders and cave spiders can periodically produce a cobweb/spiderweb when a player is close.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/stack-refill.gif"></td> <td><a href="https://modrinth.com/mod/stack-refill" target="blank">Stack Refill</a></td> <td>Automatically refills the player's hand when using the final item if a replacement exists.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/starter-kit.png"></td> <td><a href="https://modrinth.com/mod/starter-kit" target="blank">Starter Kit</a></td> <td>Give all new players joining the world configurable starter gear, items and/or potion effects. It can overwrite the initial inventory, or add the items after. Compatible with FTB Team Islands.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/sticky-enchanting-lapis.png"></td> <td><a href="https://modrinth.com/mod/sticky-enchanting-lapis" target="blank">Sticky Enchanting Lapis</a></td> <td>Allows lapis lazuli to remain in the enchanting table and be shared among players.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/stray-spawn.png"></td> <td><a href="https://modrinth.com/mod/stray-spawn" target="blank">Stray Spawn</a></td> <td>Adds a chance for strays to spawn naturally everywhere in place of a skeleton.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/superflat-world-no-slimes.png"></td> <td><a href="https://modrinth.com/mod/superflat-world-no-slimes" target="blank">Superflat World No Slimes</a></td> <td>Removes those pesky slimes when you're trying to be creative in a superflat world.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/surface-mushrooms.png"></td> <td><a href="https://modrinth.com/mod/surface-mushrooms" target="blank">Surface Mushrooms</a></td> <td>Mushrooms can be placed on the surface in daylight and in any brightness.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/thorny-bush-protection.png"></td> <td><a href="https://modrinth.com/mod/thorny-bush-protection" target="blank">Thorny Bush Protection</a></td> <td>Players walking through berry bushes won't receive damage while wearing leggings.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/tnt-breaks-bedrock.png"></td> <td><a href="https://modrinth.com/mod/tnt-breaks-bedrock" target="blank">TNT Breaks Bedrock</a></td> <td>Allows TNT to break bedrock, easy access to the nether roof!</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/transcending-trident.png"></td> <td><a href="https://modrinth.com/mod/transcending-trident" target="blank">Transcending Trident</a></td> <td>Improves the trident. Hold a water bucket to use a more powerful riptide anywhere.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/tree-harvester.png"></td> <td><a href="https://modrinth.com/mod/tree-harvester" target="blank">Tree Harvester</a></td> <td>Harvest full trees and huge mushrooms instantly with an axe. Includes fast leaf decay and sapling placement. Also works for warped (nether) trees. Become a master tree chopper quick in no time.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/underground-beacons.png"></td> <td><a href="https://modrinth.com/mod/underground-beacons" target="blank">Underground Beacons</a></td> <td>Allows beacons to function underground, no matter how many solid blocks are above it.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/vanilla-zoom.gif"></td> <td><a href="https://modrinth.com/mod/vanilla-zoom" target="blank">Vanilla Zoom</a></td> <td>Adds an on-the-go zoom functionality hotkey using the spyglass item.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/village-bell-recipe.png"></td> <td><a href="https://modrinth.com/mod/village-bell-recipe" target="blank">Village Bell Recipe</a></td> <td>Makes the village bell item craftable via a recipe.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/village-spawn-point.png"></td> <td><a href="https://modrinth.com/mod/village-spawn-point" target="blank">Village Spawn Point</a></td> <td>Sets the spawn point in a new world to the center of a village.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/villager-death-messages.png"></td> <td><a href="https://modrinth.com/mod/villager-death-messages" target="blank">Villager Death Messages</a></td> <td>Broadcasts an informational death message whenever a villager passes away.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/villager-names.png"></td> <td><a href="https://modrinth.com/mod/villager-names-serilum" target="blank">Villager Names</a></td> <td>Gives all villager entities a default or custom name to liven up the world.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/wandering-trader-may-leave.png"></td> <td><a href="https://modrinth.com/mod/wandering-trader-may-leave" target="blank">Wandering Trader May Leave</a></td> <td>Adds a button to the Wandering Trader's screen which makes it disappear without violence.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/weaker-spiderwebs.png"></td> <td><a href="https://modrinth.com/mod/weaker-spiderwebs" target="blank">Weaker Spiderwebs</a></td> <td>Breaks spider webs/cobwebs with a configurable delay when walking through.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/where-did-i-die.png"></td> <td><a href="https://modrinth.com/mod/where-did-i-die" target="blank">Where Did I Die?</a></td> <td>Shows and screenshots the player's coordinates in the chat after death, fully client-side!</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/wool-tweaks.png"></td> <td><a href="https://modrinth.com/mod/wool-tweaks" target="blank">Wool Tweaks</a></td> <td>Makes various changes to wool-type block recipes, string conversion and the dyeing process.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/your-items-are-safe.png"></td> <td><a href="https://modrinth.com/mod/your-items-are-safe" target="blank">Your Items Are Safe</a></td> <td>Spawns a chest and armor stand with player items on death, a gravestone alternative.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/zombie-horse-spawn.png"></td> <td><a href="https://modrinth.com/mod/zombie-horse-spawn" target="blank">Zombie Horse Spawn</a></td> <td>Allows zombie horses to spawn with a zombie riding it and other tweaks.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/zombie-proof-doors.png"></td> <td><a href="https://modrinth.com/mod/zombie-proof-doors" target="blank">Zombie Proof Doors</a></td> <td>Prevents zombies from targeting and breaking down doors.</td> </tr> <tr> <td><img src="https://workflow.serilum.com/web/logo/64/zombie-villagers-from-spawner.png"></td> <td><a href="https://modrinth.com/mod/zombie-villagers-from-spawner" target="blank">Zombie Villagers From Spawner</a></td> <td>Returns the ability for zombie spawners to spawn the villager variant, removed in 1.11.</td> </tr> </tbody> </table></details><h2><br><br><br><br><img src="https://wsrv.nl/?url=https://cdn.serilum.com/description/nameplate/notes-n-links.svg&w=1676" alt="Notes and links" width="838" height="64"></h2><p><span><strong>All of Serilum's mods in this project may be freely used in any other modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.</strong></span><br><br><span><a href="https://serilum.com/" target="blank">Serilum.com</a> contains an overview and more information on all mods available.</span><br><span><br>For issues, ideas, suggestions or anything else there is the&nbsp;<a href="https://github.com/Serilum/.issue-tracker" target="_blank">Github repo</a>. Thanks!</span><span><br><br></span></p>

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