Orca Modpack Wiki

Vanilla Extreme Wiki

A vanilla-ish modpack for technical players. Has OP mods only at very end game to make it feel more vanilla like. Have fun! :D

Vanilla Extreme modpack page

Downloads
1.5K
Mod loaders
fabric
Minecraft versions
1.19.2
Categories
challenging, optimization, technology

About this modpack

Welcome to Vanilla Extreme!

WARNING:

Please add Gobber to the pack, you can get it from here: https://www.curseforge.com/minecraft/mc-mods/gobber-fabric/files/4086199

*Please read [changes](#keybind-changes) for keybind changes, theres a lot!*

Also check out the changes/additons made with kubejs! [#KubeJS Additions](#kubejs)

--- This pack was made to make a few fun challenges to the normal vanilla flow while being setup for technical players.

With a few craftable items for end-game to take control of the world via carpet mod & kubejs!

Mod List

I would like to point out, this pack has the Gobber mod, it adds quite a lot of Overpowered Items and tiers of materials. (Removed the generation of the ore blocks).

But rest assured, I made getting these grindy enough to make it feel balanced.<br> How? You may ask?<br> Well.....WARDENS :D<br> It has overworld, nether, and end tiers.<br> So, to get the materials you kill wardens in the various dimensions!<br> <br> And for the cheaty end-game carpet items, each item will need 36 warden kills in the END.<br> So it doesnt really matter, you dont HAVE to make them and since it's endgame i dont see a reason to force the vanillaness to maintain, thats mostly when this pack takes over :)

<br> I have decided I reconfigured enough keybinds for every new pack I play to do some of it for you! But I have attempted to do so in a way that wouldnt feel alien<br>

(you dont move foward with right alt for instance XD)

<br>

<h1 id="keybind-changes">Keybind Changes</h1> <details> <summary>Controls</summary> But I have also configured various things in the mods such as keyminds for Masady's mods and Charm enabling and disabling various things to fit the pack's vanilla-ness.

CONFIG:<br> Tweakeroo: Numpad 7<br> Minihud: Numpad 8<br> Litematica: Numpad 9<br> <br> *Litematica Menu***: Numpad +<br>

Tweakeroo:

<details> <summary>Tweakeroo Config Changes</summary>

Tweakeroo's Tweak Changes:<br>

<details> <summary>Tweaks</summary>

Accurate Block Placement: L_CTRL + F<br> > Block Placement Into: I<br> Block Placement Reverse: O

Breaking Restriction: R_ALT + Left Click<br> > Column: X + 1<br> Diagonal: X + 2<br> Face: X + 3<br> Layer: X + 4<br> Line: X + 5<br> Plane: X + 6

Fake Sneaking: L_CTRL + L_SHIFT<br> Fake Sneak Placement: L_CTRL + L_SHIFT + Right Click<br> Fast Block Placement: L_ALT + Right Click<br> Fast Left Click: L_CTRL + Left Click<br> Fast Right Click: L_CTRL + Right Click<br> Flexible Block Placement: L_ALT + F<br> > Adjacent: Z<br> Offset: X<br> Rotation: C

Free Camera: BACKSPACE<br> Gamma Override: G<br> > Value modified in Generic to 4.0<br> This was you can tell whats bright and whats dark.

Hold Attack: L_ALT + L_SHIFT + Left Click<br> Hold Use: L_ALT + L_SHIFT + Right Click<br> Hotbar Randomizer: H + R<br> Repair Mode: L_ALT + M<br> </details>

Tweakeroo Yeet Changes

<details> <summary>Yeets</summary>

disable Axe Stripping: Numpad 1<br> disable Shovel Pathing: Numpad 2<br> disable Entity Rendering: L_ALT + E<br> disable Nether Fog: L_ALT + N<br> disable Off Hand Rendering: O + F<br> disable Rendering Scaffolding: L_ALT + S<br> </details>

Things ON by default:

<details> <summary>Enabled Default</summary>

TWEAKS:<br> creative Extra Items<br> Empty Shulker Boxes Stack<br> Inventory Preview<br> > Preview: L_ALT

Lava Visibility<br> Map Preview<br> Swap Almost Broken Tools <br>

YEETS:<br> disable Bat Spawning<br> disable Double Tap Sprint<br> disable Boss Fog<br> disable Creative Menu Infested Blocks<br> disable Dead Mob Rending<br> disable Dead Mob Targeting<br> disable Item Switch Render Cooldown<br> disable Nether Portal Sound<br> disable Portal Gui Closing<br> disable Shulker Box Tooltip<br> disable Wall Unsprint<br> </details> </details>

Minihud's Changes:<br>

<details> <summary>Minihud Config Changes</summary>

Light Overlay: F7<br> >Safe areas are not overlayed<br> WARNING: Pillagers can still spawn at level 9

*Overlay Spawn Chunks REAL***: Numpad 0

Info Lines:

<details> <summary>Info Lines</summary>

info BlockPosition<br> info BlockProperties<br> info HoneyLevel<br> info HorseJump, HorseSpeed<br> info LookingAtEntity<br>

--- *More detailed info*:<br>

info Coordinates: R_ALT<br> info Entities: R_ALT<br> info FPS: R_ALT<br> info LookingAtBlock: R_ALT<br> info RotationPitch: R_ALT<br> info RotationYaw: R_ALT<br> info SlimeChunk: R_ALT<br> info Speed: R_ALT<br> info TimeFormatted: R_ALT

</details> </details> </details>

Charm and Cobblegen:

<details> <summary>Charm and Cobblegen changes</summary>

Charm:

Keybinds:

Rebounded portable crafting table to c

Disabled:

Disabled AzaleaWood<br> Disabled Bee Keepers<br> Disabled Chicken dropping feathers<br> <!-- Disabled Coral Squids --> Disabled villager extra trades<br> Disabled wandering trader extra trades<br> Disabled Lumberjacks<br> Disabled Map Preview<br> > MiniHud and Tweakeroo already do this

Disabled Mooblooms<br> Disabled Quick Replant() > Harvest with ease mod does this better.

Disabled elytra repair with leather<br> Disabled netherite scrap repair<br> Disabled prismarine shards repair trident<br> Disabled LavaBucketDestroysItems<br> Disabled Bat Buckets<br> Disabled stacking books<br> Disabled witches dropping luck<br> Disabled Totem of Preserving Grave mode > Only Ravager's drop these totems

Enabled:

Enabled End respawn anchors

---

Cobblegen

This mod allows me to add custom generators for various blocks.

Cobbled Deepslate: cobblestone generators produce Cobbled Deepslate under y0<br>

Tuff: Stone generators under y0 produce Deepslate and Tuff.<br> Chances: Deepslate 60%, Tuff 40%

End Stone: Endstone can be made with cobblestone generation in the END dimension.<br>

Geode Generator: You can have budding amethyst underneath stone generators to produce blocks from a geode, including Budding Amethyst itself! :D<br> Chances: Calcite 90%, Amethyst block and Budding Amethyst are both 5%

Basalt generators:<br> Soul Soil: Basalt (like normal)<br> Soul Sand: Blackstone<br> Netherrack: Netherrack

</details>

---

Generation

<details> <summary>Generation Info</summary>

So, i removed as much generation from most the mods as i could. So if you remove a mod, only thing effected is items in chests. Tho theres some mods contributing to world generation.

Twigs: >Twigs adds a few stone based blocks to the overworld and nether.

Yung's Better Dungeons<br> Yung's Better Mineshafts<br> Yung's Better Ocean Monuments > These mods adds various improvements of structures, but edited the config for not completely replacing them, so its 50/50 on it being Yung's that spawn, or Vanilla's <br> <br> Also note, they use vanilla blocks so if you remove the mods they wont make bad holes where pregenerated one's used to be :) <br> So these are somewhat less destructive if removed compared to twigs.<br> Tho idk how bounding boxes would apply, for ocean monuments for example, be carefull with this! :D

</details>

<h1 id="kubejs">KubeJS</h1>

<details> <summary>KubeJS Modifications</summary>

Please note:<br> Feel free to edit these script or remove them in any way you want.<br> But make sure we might not be able to solve bugs that may arise from your doing this, so be careful!

Block Modifications:

<details> <summary>Haste Effected Blocks:</summary> Modified breaking spead of some blocks, you might LOVE this :D

Nature Blocks:

Deepslate (and it's varients)<br> Cobblestone<br> End Stone<br>

All Vanilla Ores(except ancient debris)<br> Glowstone<br>

Beacon Blocks:

Gold<br> Iron<br> Emerald<br> Diamond<br> Netherite<br> (Charm Waxed Iron and Gobber's blocks might not work)

Are now *ALL* instamine-able.<br> Yw :)

</details>

---

Added Features:

<details> <summary>New features added</summary>

50% of Pigmen killed by charged creepers will convert to piglins.<br> Making for a unique and *VERY* challenging superflat challenge ;)

<br>

Entity falling in void in the END Dimension only will be teleport to the overworld as if you fell into the atmosphere, set on fire of course.<br> ITEMS AND NON CREATURE ENTITIES SUCH AS BOATS WONT WORK

<br>

Various commands from carpet had been enabled by default when a new world is joined. <br>

Also a spawn radius command is ran to get spawnRadius to 0.<br> So if you need to find spawn points you can die, and spot the block you spawn on if you dont feel like using MiniHud's spawn chunk overlay.

</details>

---

Custom Recipes:

<details> <summary>Recipes</summary> Recipies has been added for various blocks/items:

Dye Recipies:

wool concrete concretepowder terracotta glass redsand

Undye:

terracotta glass

---

Miscellaneous:

2 Logs to 16 sticks<br> Easier Dispenser Recipie<br> Glass back to sand (8 to 4)<br> cobbled varient from Deepslate and Stone

---

Slabs:

From the KubeJS Discord Lexxie Raven Black created this script.<br> It converts slabs back to full blocks.<br> Works for all vanilla blocks, blocks from Charm and Twigs<br> However not with More Slabs, Stairs, and Walls oddly, so beware.

</details>

---

Custom Items & Blocks:

<details> <summary>Items & Blocks created</summary>

These items mostly are for the carpet mod and used to access carpet commands through survival.

Yes, they are *VERY overpowered, but the recipies has been made for very end-game.<br> So its up to the player who's 99% likely already beat the game to decide if* they want to use these or not.

Mostly added for technical players to be honest.

---

Blocks Created:

I have added a few various building blocks.<br> No recipies have been made as of yet </details>

</details>

Experiencing Too much Lag?:

<details> <summary>Lag reduction tips</summary>

This pack is meant to be somewhat small so it shouldn't lag to much at all.<br> But incase it is feel perfectly free to remove mods.<br> Its made in a way to not be impacted too much but make sure you keep track a dependancy and a mod, as if you remove a dependancy it may break a mod that uses it!

So pretty much feel free to edit the pack how ever you want :D

And if you plan to remove a lot just make sure to keep these for performance:

**Enhanced Block Entities**<br> **Lithium**<br> **Smooth Boot**(optional tbh, makes loading smoother)<br> **Sodium**<br> **Spark**(optional, keeps track of what may be causing lag)<br> **Starlight**

<br>

[***Tweakeroo***](#) > This is an odd one, ik, but along with all the many features it adds it also has the disable for entity rendering which can cause a absolutely MASSIVE improvement when near farms with many entities.

And for the pack's sake i recommend you keep Gobber and Carpet with KubeJS, for the functionality they have together.

But if you DO remove KubeJS make sure you remove the kubejs folder from your .minecraft, it's separate from the mod's folder.

Mods not needed for gameplay:

<details> <summary>Mods which dont effect gameplay</summary> You can remove these perfectly finely without any effect on the world. Most which will happen is some features removed, nothing more :)

<details> <summary>Visual & Audible</summary>

Mods:

3D Skin Layers<br> Advancement Plaques<br> AppleSkin<br> Eating Animation<br> Enchantment Descriptions<br> Iris Shaders<br> Legendary Tooltips<br> Traveker's Titles

Shaders:

BSL<br> ComplementaryShaders<br> Rethinking voxels

Resourcepacks:

BvB Overlays<br> EclecticTrove

Audio:<br>

Charmonium<br> Presence Footsteps </details>

<details> <summary>Optimization(Not recommended to remove)</summary> Clumps<br> Dynamic FPS<br> Enhanced Block Entities<br> Lithium<br> Smooth Boot<br> Sodium(disables lithium)<br> Spark<br> Starlight<br> Tweakeroo </details>

<details> <summary>Gameplay Features</summary>

Gameplay Features:

Building Wands<br> Crawl<br> Chicken Nerf<br> Do a Barrel Roll<br> Harvest with ease<br> Leaves Be Gone<br> Nature's Compass<br> Passive Enderman<br> Quick Shulker<br> Silence Mobs<br> Soul Fire'd<br> Trade Cycling<br> Universal Bone Meal<br> Way Much Faster Oxidize

Most helpful QOL:

Chicken Nerf<br> Controlling<br> Disable Custom Worlds Advice<br> Leaves Be Gone<br> Passive Enderman<br> Roughly Enough Items<br> Silence Mobs<br> Trade Cycling<br> Way Much Faster Oxidize

Technical:

Block Event Separator<br> Redstone Multimeter<br> ItemScroller<br> Litematica<br> Tweakeroo<br>

Worldedit<br> Worldedit Cui

GUI Features:

AppleSkin<br> Controlling<br> Crafting Tweaks<br> Eating Animation<br> Enchantment Descriptions<br> ItemSwapper<br> Roughly Enough Items<br> theoneprobe<br> Universal Enchants<br> Xaero's Minimap<br> Xaero's Worldmap </details> </details> </details>

*CREDITS :D* :

<details> <summary>To post credits of various mods and resourcepacks.</summary>

Nature's Compass [CurseForge] </details>

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