ASSETS / MINECRAFT ASSETS

Make every piece of your Minecraft idea

Create items, blocks, skins, textures, and animated models, then put them inside a real playable project.

Real example: One connected asset pipeline

Builder Hammer Minecraft itemBUILDER HAMMERmade through CLI
HAPPINESS OREdrag-free 3D preview
STORM WIZARD64×64 generated skin

Ask for it through CLI or MCP

Both surfaces expose the same Orca creation registry. Use a terminal command or describe the outcome to an MCP-connected agent.

CLI
orca asset create --project-id demo --kind block --name cave_crystal --description "glowing cave crystal"
MCP
Use generate_block_texture, then add the result to my project.
generate_item_texturegenerate_block_texturegenerate_mob_texturegenerate_skingenerate_modelfinalize_model

How Orca makes it

Start with the result you want. Orca handles the Minecraft file structure and verifies the build.

01

Describe it

Name the material, colors, silhouette, and Minecraft style you want.

02

Generate it

Orca creates the correct texture, model, and project files.

03

Play it

Compile the project, install it, or apply it to a server you own.

What you get

The deliverable is Minecraft-ready, not just a concept image or a pasted code sample.

16×16 textures
Minecraft model JSON
64×64 skins
Rigged .bbmodel files

Keep building

Combine capabilities into one mod, plugin, world, or server workflow.