MODDING / MINECRAFT SOUND WORKFLOW

Put custom sounds into Minecraft

Add supplied audio to mobs, items, ambience, music, GUIs, and mechanics with the sound events Minecraft requires.

Real example: Sound events, subtitles, distance, and playback rules

entity.trex.roarHOSTILE · 32 BLOCKS · SUBTITLED

Ask for it through CLI or MCP

Both surfaces expose the same Orca creation registry. Use a terminal command or describe the outcome to an MCP-connected agent.

CLI
orca tool run scaffold_project --name trex-sounds --kind fabric_mod
MCP
Wire this roar audio into my T-rex mob with subtitles and distance settings.
scaffold_projectwrite_filescompile_projectload_test

The current public registry wires sound files into projects; it does not expose a dedicated generate_sound tool.

How Orca makes it

Start with the result you want. Orca handles the Minecraft file structure and verifies the build.

01

Provide the audio

Use an audio file you own or have permission to include.

02

Register the event

Orca creates the sound definition, subtitle, category, and code hook.

03

Test the trigger

The project boots and verifies that the sound path loads correctly.

What you get

The deliverable is Minecraft-ready, not just a concept image or a pasted code sample.

sounds.json
OGG project files
Sound registration
Gameplay triggers

Keep building

Combine capabilities into one mod, plugin, world, or server workflow.