Docs / What you can build with Orca
What you can build with Orca
Orca turns a plain English description into a real, finished Minecraft file. You say what you want, the AI writes the code, generates the textures and 3D models, compiles it, and boots a test server to confirm it loads. When the build is green you get a signed file you can host, play, or download. The AI mod maker is the front door to all of it.
The catalogue below is everything Orca can produce today, grouped by what it is: Java mods, server plugins, Bedrock add-ons, data and resource and shader packs, bundled packs, and art. Pick a loader and a Minecraft version anywhere from 1.21.4 down to 1.12.2, or type your own. Two things Orca does not do: there is no Quilt build target (Fabric mods you make simply run on Quilt and can be published to it), and there is no AI skin generation.
Java mods
Mods are the classic Java route: new blocks, items, mobs, tools, enchantments, dimensions, and mechanics that change the game itself. Orca builds them for the three live mod loaders and hands back a ready-to-run .jar.
Want to know which loader fits your idea? Read Fabric vs Forge, or just describe the feature and let Orca pick. The full walkthrough is in how to make a Minecraft mod.
- Fabric mods (.jar). A Fabric mod you build also runs on Quilt and can be published to Quilt.
- Forge mods (.jar).
- NeoForge mods (.jar).
- Edit your own mod after the fact, or upload your own .jar up to 100 MB and remix it.
Server plugins
Plugins run server-side on a Bukkit-family server: commands, ranks, economies, mini-game logic, and moderation tools, with no client-side install for players. Orca compiles them to a .jar that drops straight onto a running server.
See the Minecraft plugin generator for examples and how to ask.
- Paper plugins (.jar).
- Spigot plugins (.jar).
- Bukkit plugins (.jar).
- Plugins you build load on Purpur and Folia too.
Bedrock add-ons
Playing on phone, tablet, console, or Windows 10 Bedrock? Orca builds Bedrock add-ons that bring custom blocks, items, and mobs to that edition. You get a packaged file you can sideload into your world.
The Bedrock add-on maker covers what add-ons can and cannot do.
- Behavior and resource add-ons (.mcaddon).
- Single packs (.mcpack).
Data, resource, and shader packs
Not every change needs a mod loader. Datapacks reshape the game with vanilla mechanics, resource packs restyle how it looks and sounds, and shaders change the lighting and water. Orca builds all three as standard .zip packs that work on vanilla Minecraft.
The datapack generator walks through recipes, loot tables, and custom functions.
- Datapacks: custom recipes, loot tables, advancements, predicates, and functions (.zip).
- Resource packs: textures, models, sounds, and language files (.zip).
- Shaders: lighting, shadows, and water (.zip).
Modpacks and server packs
When one mod is not enough, Orca bundles a whole experience. A modpack collects mods, configs, and a resource pack into one installable .zip. A server pack is the matching set of files your server needs to run that same world.
Building from scratch or curating from the catalogue, the modpack maker shows how to assemble one.
- Modpacks: a bundle of mods, configs, and packs (.zip).
- Server packs: the server-side files for a pack (.zip).
Textures and custom mobs
Orca also makes the art. Ask for a block or item texture and it generates a clean PNG at the right resolution. Ask for a new creature and it generates a full 3D model with animations, built on Blockbench under the hood, so the mob actually walks, idles, and attacks in game.
These outputs feed straight into your mods, add-ons, and resource packs, or download them on their own. See the mob generator for custom creatures. There is no AI skin generation.
- Block and item textures (PNG).
- Custom mobs with generated 3D models and animations (Blockbench .bbmodel plus Bedrock .geo.json).
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